GAMEPLAY PROGRAMMING DEMO REEL


Details of projects included in the demo reel above:


UI Programming, Procedural Generation, Powerups

  • Developed the UI functionality for the character select screen, the in-game player status, and the post-game player scores

  • Programmed the main mechanics such as player movement, procedural generation of obstacles/pickups/environments, and powerup gameplay effects

  • Optimized game performance and polished the look of the game

Combat, Enemy AI, Movement, and Animation

  • Crafted enemy AI and worked with animation blueprints to build combat, movement, and stamina mechanics for 2D/3D games

@2024, All Rights Reserved

@2024, All Rights Reserved

@2024, All Rights Reserved