GAMEPLAY PROGRAMMING DEMO REEL
Details of projects included in the demo reel above:
UI Programming, Procedural Generation, Powerups
Developed the UI functionality for the character select screen, the in-game player status, and the post-game player scores
Programmed the main mechanics such as player movement, procedural generation of obstacles/pickups/environments, and powerup gameplay effects
Optimized game performance and polished the look of the game
Combat, Enemy AI, Movement, and Animation
Crafted enemy AI and worked with animation blueprints to build combat, movement, and stamina mechanics for 2D/3D games