Experience
Halfbrick Studios
Gameplay Programmer
Implemented core gameplay systems including player movement and powerups
Helped craft the overall game architecture, supporting both singleplayer and multiplayer systems
Designed and implemented responsive and satisfying controls, including multiple control options to enhance player experience and accessibility
Developed AI bot behavior, designing varied skills levels and personalities to create more realistic and engaging opponents
Added different game modes and boss encounters for singleplayer, expanding the overall gameplay variety
Developed the world map navigation system, enabling intuitive player movement between singleplayer game levels
Contributed across multiple disciplines including UI programming, networking, audio integration, and localization support

Adsologist Inc.
Unreal Engine Developer
Designed different gameplay mechanics and programmed them using Unreal Engine Blueprints and C++
Optimized game performance for platforms such as iOS, Android, and PC
Balanced player stats, conducted frequent playtesting sessions, and incorporated user feedback to improve gameplay
Authored detailed game design documents detailing core mechanics, user interface, and level design to ensure consistent gameplay
Produced test cases and wrote detailed bug reports about different aspects of the game such as gameplay, UI, and sound
Projects that showcase my skills in:
Skills:
Education

University of Toronto
Computer Science Major, Mathematics Minor
Trained in software development, 3D Math, and game design

